Maze Builder Docs 6.0.1
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Transform a maze into a Wavefront object string. More...
#include <wavefront_object_helper.h>
Public Member Functions | |
wavefront_object_helper (const wavefront_object_helper &other) | |
wavefront_object_helper & | operator= (const wavefront_object_helper &other) |
wavefront_object_helper (wavefront_object_helper &&other) noexcept=default | |
wavefront_object_helper & | operator= (wavefront_object_helper &&other) noexcept=default |
std::string | to_wavefront_object_str (const std::unique_ptr< maze > &m, const std::vector< std::tuple< int, int, int > > &vertices, const std::vector< std::vector< std::uint32_t > > &faces) const noexcept |
Transform a maze into a Wavefront object string. | |
Transform a maze into a Wavefront object string.
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noexcept |
Transform a maze into a Wavefront object string.
The Wavefront object string can be used as an import file for game engines
m | |
vertices | |
faces |